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Sun Mar 16 19:10:24 HKT 2014



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Sun Sep 21 15:01:37 HKT 2014 From /weblog/user+interface

ui concept


http://www.infoq.com/presentations/New-Rules-for-Good-UI-Design

Explanation of using Grid - http://www.subtraction.com/pics/0703/grids_are_good.pdf

Combine the power of camera and touch screen - http://link.brightcove.com[..]32579976?bclid=932553050&bctid=933742930

Keep consistency is nice for most of the time, but there is exception, here is a example and argument about this - http://www.37signals.com[..]osts/628-iphone-context-over-consistency

Good ui check-link:

Considerate software takes an interest
Considerate software is deferential
Considerate software is forthcoming
Considerate software uses common sense
Considerate software anticipates needs
Considerate software is conscientious
Considerate software doesn't burden you with its personal problems
Considerate software keeps you informed
Considerate software is perceptive
Considerate software is self-confident
Considerate software doesn't ask a lot of questions
Considerate software takes responsibility
Considerate software knows when to bend the rules

http://www.codinghorror.com/blog/archives/000550.html


• Good design is innovative.
• Good design makes a product useful.
• Good design is aesthetic.
• Good design helps us to understand a product.
• Good design is unobtrusive.
• Good design is honest.
• Good design is durable.
• Good design is consequent to the last detail.
• Good design is concerned with the environment.
• Good design is as little design as possible.

http://gizmodo.com[..]oducts-hold-the-secrets-to-apples-future

Principle #1. If a user is new to a product, “why” overrules “how to”
Principle #2. If all’s OK with “why”, give a clear “how to” right in the screen - See more at: http://www.targetprocess.com[..]inciples-for-user-interface-writing.html

http://99designs.com[..]breakable-laws-of-user-interface-design/ http://www.inside.com.tw[..]nbreakable-laws-of-user-interface-design

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Sun Sep 21 15:00:54 HKT 2014 From /weblog/software_engineering/team

work from home


work from home guideline from sun - http://blogs.sun.com[..]y=designing_from_anywhere_best_practices

Comment about working as independence consultant, a good reading that discuss some issue at HK or China limited this area of jobs - http://blog.nona.name/200801251.html

10+ productivity tips when working from home, in summary, treat is as office - http://www.codeforest.net[..]productivity-tips-when-working-from-home https://medium.com[..]work-from-home-do-it-better-f33dd0e150d1 http://www.inside.com.tw/2014/01/20/10-tips-for-working-from-home

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Sun Sep 21 14:59:39 HKT 2014 From /weblog/misc

font


http://hivelogic.com/articles/top-10-programming-fonts

http://www.inside.com.tw/2014/01/17/arial-1

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Sun Sep 21 14:55:48 HKT 2014 From /weblog/software_engineering

productivity


> I followed this thread for a while and I've a question. What is an
> average number of "good" sloc a developer can produce daily?

> I know it depends on language, developer skill etc. but you, with your
> experience, how many good sloc will write today?

Today so far I deleted more than I wrote.

http://tech.groups.yahoo.com[..]/group/extremeprogramming/message/140866

Why pushing unreasonable deadline is bad - http://butunclebob.com/ArticleS.TimOttinger.SoonerNotFaster

Software is about discovery - http://jasonfurnell.wordpress.com[..]covery-when-i-grow-up-i-want-to-be-jeff/

Improving Happiness at Work: Positive Practices and the Power of the Positive Question - http://www.michelemmartin.com[..]-the-power-of-the-positive-question.html

Some tip to improve productivity - http://www.beabetterdeveloper.com[..]/10/boost-up-your-development-speed.html

20 Things Developers Should Stop Saying - https://medium.com/i-m-h-o/905ad07ef7fd http://www.inside.com.tw[..]/20-things-developers-should-stop-saying

Why deadline is useful? It help focusing on a small target - http://wired.tw[..]90%E7%9A%84%E5%8A%9B%E9%87%8F/index.html

The golden cycle of sustainable management, and why we doesn't able to achieve that - http://www.refactoringideas.com[..]m/the-golden-broken-management-approach/

Caffeine is a Zero-Sum Game - https://alexsexton.com/blog/2014/1/the-productivity-cycle/

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Sun Sep 21 14:10:02 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:59 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:56 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:53 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:50 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:47 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:34 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:31 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:28 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:25 HKT 2014 From /gallery/City+Snapshot/The+Peak

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Sun Sep 21 14:09:22 HKT 2014 From /gallery/City+Snapshot/Central/Day

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Sun Sep 21 14:09:19 HKT 2014 From /gallery/City+Snapshot/Central/Day

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Sun Sep 21 14:09:16 HKT 2014 From /gallery/Gathering/Kenneth+Wedding

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Sun Sep 21 14:09:12 HKT 2014 From /gallery/Gathering/Kenneth+Wedding

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Sun Sep 21 14:09:03 HKT 2014 From /gallery/Gathering/Kenneth+Wedding

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Sun Sep 21 14:08:59 HKT 2014 From /gallery/City+Snapshot/Central/Day

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Sun Sep 21 14:08:57 HKT 2014 From /gallery/City+Snapshot/Central/Day

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